Flinteroids

I while back I had some spare time and decided to check out Flint and followed the Flinteroids tutorial. It’s cool but I extended it a little with a few extra effects and a High score.

Have fun!

If someone has tip for good game sound effects please don’t hesitate to share


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2 responses to “Flinteroids”

  1. Joseph Burchett Avatar
    Joseph Burchett

    Cool game, and great particle engine… Only prob it threw an exception when I hit an asteroid

    TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at org.flintparticles.twoD.actions::Collide/update()
    at org.flintparticles.common.emitters::Emitter/update()
    at org.flintparticles.common.emitters::Emitter/updateEventListener()
    at flash.events::EventDispatcher/dispatchEventFunction()
    at flash.events::EventDispatcher/dispatchEvent()
    at org.flintparticles.common.utils::FrameUpdater/frameUpdate()

    Also it’s running really slow… Probably because I have an old computer, but yeah, just thought you should know 🙂

    1. Arno Manders Avatar

      Well it is slow because I use a lot of particles. I have two emitters to make sure that the explosion of a asteroid has no effect on other asteroids and an explosion is arround the 50 particles

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