Just some fun with Away3D and the SoundMixer class.
Code
SoundMixer.computeSpectrum(this.byteArray);
this.byteArray.position = 1024 + (8* i);
musicSphere.y = byteArray.readFloat() * 1000;
Just some fun with Away3D and the SoundMixer class.
SoundMixer.computeSpectrum(this.byteArray);
this.byteArray.position = 1024 + (8* i);
musicSphere.y = byteArray.readFloat() * 1000;
by
Tags:
Leave a Reply